© Copyright 1996 by Ari Feldman
All Rights Reserved
All other trademarks are Copyright by their respective holders
SpriteLib is a free sprite graphics library for all multimedia developers. Containing well over 700
professionally drawn images in over a dozen sizes and themes, SpriteLib is the ideal tool for developing the latest generation of games, educational programs and multimedia applications.
SpriteLib was developed as a direct result of my experience as a commercial and shareware game artist. It was designed to offer programmers of all levels a complete "plug-n-play" graphics solution to use freely in their creations. This way, programmers can concentrate on creating applications with consistent, high quality artwork without worrying about the gory details of drawing the art themselves or hiring an expensive outside artist.
SpriteLib features all original computer artwork. Some of you might remember me (or maybe not!) from my earlier sprite product announced on rec.games.programmer called the Image Odyssey. Well, for a variety of reasons, the Image Odyssey was never officially released, however, the concept lives on in my SpriteLib product.
SpriteLib for Windows contains 25 screens packed with ready-to-use sprite artwork. The following types of games and applications are supported right "out of the box" with SpriteLib:
A "Smash TV" shoot -`em up clone
Dozens of Nintendo and Sega style platform games
Hundreds of Galaxian, RoboTron, and Space Invader type games
Dozens of Educational games
Hundreds of Shockwave based games
Numerous Demonstrations and Presentations
Countless Web page animations
and many, many other possibilities
The Windows version of SpriteLib includes 640x400 images saved in the standard Windows Bitmap (.BMP) file format. NOTE:
I decided to use the RLE sub-format in order to save disk space in this distribution. Most Windows based graphics packages such as PaintShop Pro and Photoshop are
fully compatible with RLE flavored BMP files, however, some programs are not (like the Windows 3.1 version of Paintbrush).
Most of the sprite screens use less than 64 unique colors, so SpriteLib is ideal for specialized applications like Shockwave. I've also tried to give developers as much leeway as possible by leaving plenty of color palette entries open and keeping most of the sprites small so they animate faster, even when used under high-level development environments like Director, etc.
On extracted from the distribution .ZIP file, all SpriteLib images can be found in the
SPRITES sub-directory. You can keep the images here or move them to another location on your hard drive. The images only need to remain in the SPRITES directory if intend to view them via this
program, etc.
You must officially register with me to legally use SpriteLib. Registration is free and can be done via one of three convenient methods:
You can register for SpriteLib online at:
http://www.walrus.com/~ari/register.htm
You can register for SpriteLib through e-mail at:
ari@walrus.com
Or, you can print out the accompanying Registration Form and snail-mail it to me:
Ari Feldman In return, registered users will be allowed to use the SpriteLib product without penalty and will be informed of future SpriteLib volumes as well as other products that I will be releasing. In addition, I will be available online to answer specific questions about how I implemented the SpriteLib art and to provide tips on getting the most out of the package. I also promise not to use your names for commercial purposes! I merely want to keep track of who is doing what with my package.
2550 Independence Avenue
Bronx, NY 10463
You must give me proper credit in your application's title/credits screen and documentation if you use at least five of the images contained in the SpriteLib package. In addition, as a courtesy, I would appreciate (although you are not required) it if you sent me one free copy of every application or game you create with art featured in SpriteLib. I simply want to see what's being done with my art!
You can only use the Windows version of SpriteLib for creating Windows or Web based applications! You are not allowed to port the Windows version to any other hardware platform (I will be doing this myself in order to maintain quality control) and you MAY NOT use the images featured in SpriteLib to create ANY DOS based programs!
You may not sell for profit any of the art contained in the SpriteLib package. In other words, you are free to sell your program creations that use SpriteLib images (provided you are a registered user) but you may not sell the package or a modified version of it as a separate product.
You may not publicly distribute any of your programs or applications that use art found in SpriteLib if you are an unregistered user.
I ask you to please respect these restrictions. There really no incentive to violate them since I'm not charging for the use of this package, however, I will do whatever I can to exact revenge on violators so be warned!
After July 1, registered users can visit my SpriteLib Internet page at: http://www.walrus.com/~ari/spritlib.htm
to download updates.
In fact, one of the first upgrades that will be made available will be a background tile set which should prove very useful when used with the many arcade "platform" type sprites included in this package.
Eventually, I will release other background tile sets to support the other sprite sets found in SpriteLib.
I hope you enjoy SpriteLib and I look forward to hearing from you!
Who am I? By day I'm a mild-mannered Assistant Project Manager with the Interactive Communications
Group at Wunderman Cato Johnson (its a big Ad Agency). By night I'm a geek. As you can tell I like
to draw...
Please note that most of the sprites contained in SpriteLib can be used to develop
entire games and programs. Some of the sprites do not form complete themes by themselves. However, I've given you
enough ideas to get your creative juices flowing. If you're a budding artist or animator, you'll
find many of the included images perfect for practicing your skills. This package contains
all sorts of effects from explosions to characters walking and jumping. Just about every
sprite action is represented. All you need now is a good imagination to make some real kick-ass
applications! Good luck!
Thanks go out to BerSoft for their Freeware HTML Viewer...